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If we did so, we'd have to include EX skills from Mega Man Zero, varible weapons systems attacks from Mega Man X, and a full chip listing from Megaman Battle Network. If we do document those attributes, they'd warrent a entire different list. This documents the weapons that stay consistant between versions and have full analytical basis.
Mega Man (known as Rockman [a] in Japan) is a Japanese science fiction video game franchise developed and published by Capcom, featuring the protagonist of the same name. The original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems.
According to Media Create sales information, Mega Man Zero 4 was the 177th best-selling video game in Japan in 2005 at approximately 74,354 copies. [31] Mega Man Zero 4 has been called a "refined version of an outstanding platformer series" [7] with a more streamlined weapon and Cyber Elf system. [32]
Battle Network 4 greatly differs from Battle Network 3 in many ways, the most notable of which is the concept of DoubleSoul (Soul Unison in the original). DoubleSoul is similar to how the classic-style Mega Man could acquire the weapons of the Robot Masters that he has defeated: by using DoubleSoul, Mega Man.EXE could use the powers of other NetNavis in the same manner as how classic Mega Man ...
The player selects and uses a LongSwrd Battle Chip from the HUD at the bottom of the screen. The Custom Bar extends across the top. Mega Man Network Transmission incorporates aspects of action and platforming games similar to other Mega Man series, while retaining the strategy and role-playing elements of the Battle Network series.
Mega Man V is an action platformer in which the player selects stages in a non-linear fashion and acquires the weapon of each boss defeated to use as their own. Although it plays nearly identical to other games in the series, Mega Man V features a new default weapon (the powerful "Mega Arm") and introduces Tango, a new assistant character.
Mega Man X2 (stylized as MEGA MAN X²), known as Rockman X2 (ロックマンX2) in Japan, is a 1994 action-platform game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995.
The Cx4 chip is a math coprocessor used by Capcom and produced by Hitachi (now Renesas) to perform general trigonometric calculations for wireframe effects, sprite positioning, and rotation. It maps and transforms wireframes in Capcom's second and third games of the Mega Man X series. [2] It is based on the Hitachi HG51B169 DSP and clocked at ...