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If we did so, we'd have to include EX skills from Mega Man Zero, varible weapons systems attacks from Mega Man X, and a full chip listing from Megaman Battle Network. If we do document those attributes, they'd warrent a entire different list. This documents the weapons that stay consistant between versions and have full analytical basis.
MegaMan has a relatively weak arm cannon, the Mega Buster, but his main weapon is Lan's library of battle chips, one-use-per-battle special attacks which grant various abilities, including simple attacks, attack enhancements, defensive effects, terrain transmogrification, or assistance from other NetNavis.
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Mega Man IV [a] is an action-platform video game by Capcom for the Nintendo Game Boy.It is the fourth installment in the handheld version of the Mega Man series. The game continues the quest of the protagonist Mega Man in the struggle with his long-time nemesis Dr. Wily, who sends out a disruptive radio signal to cause a rampage, citywide destruction from dormant robots.
Wikipedia: WikiProject Video games/Peer review/List of Mega Man skills and attacks
Battle Network 4 greatly differs from Battle Network 3 in many ways, the most notable of which is the concept of DoubleSoul (Soul Unison in the original). DoubleSoul is similar to how the classic-style Mega Man could acquire the weapons of the Robot Masters that he has defeated: by using DoubleSoul, Mega Man.EXE could use the powers of other NetNavis in the same manner as how classic Mega Man ...
There is no feeling quite like getting the Fire Flower in any Super Mario Bros game. You are superior to all your enemies if you play it right. Just don't let yourself mindlessly walk into a ...
Mega Man Battle Chip Challenge was co-developed by Capcom Production Studio 2 and Inti Creates, the latter of which also developed Capcom's Mega Man Zero and Mega Man ZX series. [1] The game was first announced by Capcom on April 19, 2003. [10] It was subsequently shown at the World Hobby Fair in Japan on June 21, 2003. [11]