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Laurion's Song is the thirtieth expansion pack to EverQuest, released on December 6, 2023. [46] [47] [48] Level increase to 125 – new level cap. Alternate Personas - the players can swap to another class while retaining name, inventory, bank, crafting skills, keyring and more. 7 Expansion Zones. New Spells, Combat Abilities, and AAs
Destiny of Velious is the seventh EverQuest II expansion pack. The expansion also gives access to all previous released expansions and adventure packs. The expansion includes 2 new overland zones, 10 new dungeons, 300 new quests, over 1,000 more items, and more than 30 new monsters. The expansion also introduces flying mounts. [14]
The vast majority of the rest of the content is focused around the levels of 65 to 80, forming the new endgame content of the EverQuest II. Aside from Timorous Deep, new zones include: Kylong Plains - consisting of the zones of Dreadlands, Burning Woods (now Stonewoods) and Firiona Vie from the original EverQuest expansion pack, The Ruins of ...
By writing down my many experiences and the things I learn, I hope that I can guide you from afar, even after I pass on and leave this book behind. Each week, I will be adding a new journal entry ...
EverQuest: The Ruins of Kunark (RoK, Kunark, or simply the Kunark expansion) is the first expansion to EverQuest, a massively multiplayer online role-playing game (MMORPG), released on April 14, 2000. It introduced a new land area to the game, the continent of Kunark, which had been previously unexplored.
In EverQuest, players create a character (also known as an avatar, or colloquially as a char or toon) by selecting one of twelve races in the game, which were humans, high-elves, wood-elves, half-elves, dark-elves, erudites, barbarians, dwarves, halflings, gnomes, ogres, and trolls. In the first expansion, lizard-people (Iksar) were introduced.
Download as PDF; Printable version; ... Pages in category "Video game expansion packs" ... EverQuest II expansions; EverQuest II: Rise of Kunark ...
EverQuest II: East used settings similar to those from the original version. Gamania and SOE added some entities and quests only for the Eastern Version, unlike SOE's servers. In EverQuest II: East, players could name their character in their local language. In EverQuest II: East, most dialogue continued to use English, except