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The constants include the number of dice used, which is always three. All rules describe certain winning combinations that can be rolled, and 4-5-6 is always treated as a winning combination for the first player who rolls it (though in some variants without a banker, it may be possible for several players to make a "winning combination ...
A player who rolls doubles (the same number on both dice) may play any legal move. Otherwise, standard chess rules apply, with these exceptions: a player who has no legal move with either of the pieces indicated by the dice loses that turn (passed turn); if castling is otherwise legal, a player may castle upon rolling a 4, 6, or doubles;
These perfect dice from the Tropicana Atlantic City have been retired by drilling a hole completely through between the 1-6 faces; the four-digit serial number on the 6 face has been partially obliterated, but it started and ended with a 4. The dice used at casinos for craps and many other games are sometimes called perfect or gambling house dice.
In some variations of the rules, a Straight may "wrap around", so , , , and are also valid straights. Another variation allows a to replace a in a Straight, e.g. or . Full house, 30 points. Any set of three combined with a set of two, e.g., . Four of a kind, 40 points. Four dice with the same number, e.g., . Generala, 50 or 60 points. All five ...
A Farkle game in progress; a pair of three threes has been set aside, earning 300 points. Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk.
The game requires six dice and a wide mouthed bowl. The first player is assigned and rolls the dice and wins a specific prize depending on the dice combination. The dice are then passed to the next person, and the process is repeated until there are no prizes left. [3] A throw is declared invalid if at least one of the dice lands outside the ...
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Hazard is an early English game played with two dice; it was mentioned in Geoffrey Chaucer's Canterbury Tales in the 14th century. Despite its complicated rules, hazard was very popular in the 17th and 18th centuries and was often played for money. At Crockford's Club in London, hazard was especially popular.