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A radio button or option button [citation needed] is a graphical control element that allows the user to choose only one of a predefined set of mutually exclusive options. [1] The singular property of a radio button makes it distinct from checkboxes , where the user can select and unselect any number of items.
Traditionally, it is a combination of a drop-down list or list box and a single-line editable textbox, allowing the user to either type a value directly or select a value from the list. The term "combo box" is sometimes used to mean "drop-down list". [1] In both Java and .NET, "combo box" is not a synonym for "drop-down list".
Spinner – value input control which has small up and down buttons to step through a range of values; Drop-down list – A list of items from which to select. The list normally only displays items when a special button or indicator is clicked. Menu – control with multiple actions which can be clicked upon to choose a selection to activate
A generic list box. A list box is a graphical control element that allows the user to select one or more items from a list contained within a static, multiple line text box.
A drop-down list or drop-down menu or drop menu, with generic entries. A drop-down list (DDL), drop-down menu or just drop-down [1] – also known as a drop menu, pull-down list, picklist – is a graphical control element, similar to a list box, that allows the user to choose one value from a list either by clicking or hovering over the menu.
Pull-down menus are the type commonly used in menu bars (usually near the top of a window or screen), which are most often used for performing actions, whereas pop-up (or "fly-out") menus are more likely to be used for setting a value, and might appear anywhere in a window.
Include rollover buttons or drop-down menus. A less common use is to create browser-based action games. Although a number of games were created using DHTML during the late 1990s and early 2000s, [4] differences between browsers made this difficult: many techniques had to be implemented in code to enable the games to work on multiple platforms.
An entity–attribute–value model (EAV) is a data model optimized for the space-efficient storage of sparse—or ad-hoc—property or data values, intended for situations where runtime usage patterns are arbitrary, subject to user variation, or otherwise unforeseeable using a fixed design. The use-case targets applications which offer a large ...