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  2. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser. [ 4 ] [ 5 ] [ 6 ] Created by Florian Rival, a software engineer at Google , [ 7 ] GDevelop is mainly aimed at non-programmers and game developers of all skillsets ...

  3. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    (formerly Build Your Own Blocks) is a free block-based educational graphical programming language and online community. Snap allows students to explore, create, and remix interactive animations, games, stories, and more, while learning about mathematical and computational ideas. While inspired by Scratch, Snap! has many advanced features.

  4. The best tech for adults over 65 we spotted at CES this year

    www.aol.com/lifestyle/ces-2025-aging-in-place...

    As the name suggests, GrandPad is a purpose-built, all-in-one tablet and phone designed specifically for adults aged 75 and older. Actually, the average user is 85 years old, says the company.

  5. Mobile app development - Wikipedia

    en.wikipedia.org/wiki/Mobile_app_development

    Today, mobile apps are usually distributed via an official online outlet or marketplace (e.g. Apple - The App Store, Google - Google Play) and there is a formalized process by which developers submit their apps for approval and inclusion in those marketplaces. Historically, however, that was not always the case.

  6. SimCity: BuildIt - Wikipedia

    en.wikipedia.org/wiki/SimCity:_BuildIt

    SimCity: BuildIt is a city-building mobile game.Developed by TrackTwenty and published by Electronic Arts, it was launched in late 2014.The game is part of the SimCity franchise, [1] and is available to download from the Google Play Store, [2] Amazon Appstore [3] and the Apple App Store.

  7. Game Builder Garage - Wikipedia

    en.wikipedia.org/wiki/Game_Builder_Garage

    In Game Builder Garage, the player uses a visual programming language centralized on the concept of creatures called Nodon. The Nodon represent various facets of input, game output, logic, and on-screen objects, such as a Stick Nodon that reports input from the Joy-Con analog stick or a Person Nodon that represents an on-screen character.