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  2. UVW mapping - Wikipedia

    en.wikipedia.org/wiki/UVW_mapping

    UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics , it most commonly maps an object's surface in R 2 {\displaystyle \mathbb {R} ^{2}} to a solid texture with UVW coordinates in R 3 {\displaystyle \mathbb {R} ^{3}} , in contrast to UV mapping , which maps surfaces in R 2 {\displaystyle \mathbb {R} ^{2}} to ...

  3. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    Image rectification in GIS converts images to a standard map coordinate system. This is done by matching ground control points (GCP) in the mapping system to points in the image. These GCPs calculate necessary image transforms. [11] Primary difficulties in the process occur when the accuracy of the map points are not well known

  4. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  5. Image map - Wikipedia

    en.wikipedia.org/wiki/Image_map

    In HTML and XHTML, an image map is a list of coordinates relating to a specific image, created in order to hyperlink areas of the image to different destinations (as opposed to a normal image link, in which the entire area of the image links to a single destination). For example, a map of the world may have each country hyperlinked to further ...

  6. Georeferencing - Wikipedia

    en.wikipedia.org/wiki/Georeferencing

    Graphical view of the affine transformation. The registration of an image to a geographic space is essentially the transformation from an input coordinate system (the inherent coordinates of pixels in the images based on row and column number) to an output coordinate system, a spatial reference system of the user's choice, such as the geographic coordinate system or a particular Universal ...

  7. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    In computer vision and image processing, bilinear interpolation is used to resample images and textures. An algorithm is used to map a screen pixel location to a corresponding point on the texture map. A weighted average of the attributes (color, transparency, etc.) of the four surrounding texels is computed and applied to the screen pixel ...

  8. Diffusion map - Wikipedia

    en.wikipedia.org/wiki/Diffusion_map

    Diffusion maps exploit the relationship between heat diffusion and random walk Markov chain.The basic observation is that if we take a random walk on the data, walking to a nearby data-point is more likely than walking to another that is far away.

  9. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    Historically, using projective texture mapping involved considering a special form of eye linear texture coordinate generation transform (tcGen for short). This transform was then multiplied by another matrix representing the projector's properties which were stored in texture coordinate transform matrix. The resulting concentrated matrix was ...