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  2. Pattern Blocks - Wikipedia

    en.wikipedia.org/wiki/Pattern_blocks

    Pattern Blocks are a set of mathematical manipulatives developed in the 1960s. The six shapes are both a play resource and a tool for learning in mathematics, which serve to develop spatial reasoning skills that are fundamental to the learning of mathematics.

  3. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  4. Treasure MathStorm! - Wikipedia

    en.wikipedia.org/wiki/Treasure_MathStorm!

    The game takes place in a magical realm called Treasure Mountain. As the game opens, the Master of Mischief, the common antagonist to the Super Seekers games, uses a weather machine to freeze the mountain in snow and ice and scatters the castle's treasures all over the mountain. The player takes on the role of the Super Seeker, whose job is to ...

  5. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  6. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and cast spells, and Prodigy English, a sandbox game where players answer English questions to earn currency to gain items. Although each game is standalone, both are accessible through a single Prodigy account.

  7. Barnsley fern - Wikipedia

    en.wikipedia.org/wiki/Barnsley_fern

    The fern is one of the basic examples of self-similar sets, i.e. it is a mathematically generated pattern that can be reproducible at any magnification or reduction. Like the Sierpinski triangle , the Barnsley fern shows how graphically beautiful structures can be built from repetitive uses of mathematical formulas with computers.