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  2. Dota 2 - Wikipedia

    en.wikipedia.org/wiki/Dota_2

    Newell revealed that the average Steam Workshop contributor for Dota 2 and Team Fortress 2 made approximately $15,000 from their creations in 2013. [83] By 2015, sales of Dota 2 virtual goods had earned Valve over $238 million in revenue, according to the digital game market research group SuperData. [84]

  3. Artifact (video game) - Wikipedia

    en.wikipedia.org/wiki/Artifact_(video_game)

    Artifact has players competing in three separate boards in sequential order, mimicking the three lanes of Dota 2 's map.. Artifact is a digital collectible card game in which players build a deck of collectable cards purchased on the Steam Marketplace to defeat an opponent in one-on-one battles. [4]

  4. Dota Auto Chess - Wikipedia

    en.wikipedia.org/wiki/Dota_Auto_Chess

    Dota Auto Chess was released by Drodo Studio to the Steam Marketplace on January 4, 2019. [11] Since its release, Drodo Studio has updated the game with game balance adjustments, bug fixes and new content updates.

  5. Valve Corporation - Wikipedia

    en.wikipedia.org/wiki/Valve_Corporation

    Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington.It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.

  6. Skin gambling - Wikipedia

    en.wikipedia.org/wiki/Skin_gambling

    The introduction of the Arms Deal update to Counter-Strike: Global Offensive in August 2013 added cosmetic items termed "skins" into the PC versions of the game. The developers had considered other types of customization drops for the game before coming to weapon skins; they had ruled out on player skins, since Global Offensive is a first-person shooter and the player would not see their ...

  7. Gabe Newell - Wikipedia

    en.wikipedia.org/wiki/Gabe_Newell

    By 2011, Steam controlled between 50% and 70% of the market for downloaded PC games and generated most of Valve's revenue. [18] At a technology conference in Seattle that year, Newell argued that software piracy was best addressed by offering a superior option rather than pursuing anti-piracy technology.

  8. Gary D. Cohn - Pay Pals - The Huffington Post

    data.huffingtonpost.com/paypals/gary-d-cohn

    From January 2008 to December 2012, if you bought shares in companies when Gary D. Cohn joined the board, and sold them when he left, you would have a -40.6 percent return on your investment, compared to a -2.8 percent return from the S&P 500.

  9. Source 2 - Wikipedia

    en.wikipedia.org/wiki/Source_2

    Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games such as Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, and Deadlock have been produced with the engine.