Search results
Results From The WOW.Com Content Network
OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse. OpenVR SDK was an important step towards the release of the first HTC Vive Developer Edition.
Viverse is an open platform for virtual worlds and environments developed by HTC and encompassing multiple devices and applications. Conceived as a metaverse, the platform is intended to create an interconnected series of virtual worlds, and includes elements of augmented reality.
HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation. The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.
In the world of high-end virtual reality, the battle is to capture the larger subset of a niche market. For HTC, which makes the Vive headset, this task has become more difficult as significant ...
VRChat is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as an app for Android-based headsets such as the Meta Quest, Pico 4, and HTC Vive XR Elite.
WebXR Device API is a Web application programming interface (API) [1] [2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.
The HTC Vive Pro Eye is also supported, enabling the use of eye presence in select avatars. NeosVR also offers support for hip and feet tracking , also known as 'full-body' tracking . Through inverse kinematics , the system calculates movement using up to eight extra trackers to replicate a person's physical movements in real-time .
VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets.