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Voice chat is telecommunication via voice over IP (VoIP) technologies—especially when those technologies are used as intercoms among players in multiplayer online games. The VoIP functionality can be built into some games, be a system-wide communication system, or a third-party chat software.
Roger Wilco is one of the first voice-over-IP client programs designed primarily for use with online multiplayer video games. [1] Roger Wilco enabled online gamers to talk to one another through a computer headset or other audio input device instead of typing messages to each other. Within a year of the software's introduction, over 2 million ...
The voice chat only allowed one person to speak at a time, but became extremely successful to the point where half of all Mplayer's service usage was from voice chat. Mpath soon after split off a division to focus on VoIP technologies in early 1999 catering to non-gamers. [18] Ranked games were played in a separate lobby than normal games.
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Use of voice chat is optional but encouraged by the game itself; in-game, all voice chat is in "proximity" (can only be heard within a certain distance) and can be heard by players on both teams. Content moderation is highlighted by the game through an automatic warning when joining a server, and players reported for cheating or hate speech ...