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  2. Aim assist - Wikipedia

    en.wikipedia.org/wiki/Aim_assist

    The aim assist function helps guide a controller player's crosshairs automatically. [3] Contemporary player versus player (PvP) games employ the feature by way of "slowing down crosshair movement when an enemy enters a certain range of the player's crosshair." [2] Games also have been noted to include aim assist as a feature that can be toggled ...

  3. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.

  4. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    auto-aim. Also aim-assist. A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision.

  5. Free look - Wikipedia

    en.wikipedia.org/wiki/Free_look

    Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.

  6. Natural point of aim - Wikipedia

    en.wikipedia.org/wiki/Natural_point_of_aim

    Natural point of aim (NPOA or NPA), also known as natural aiming area (NAA), is a shooting skill where the shooter minimizes the effects of body movement on the firearm's impact point. Along with proper stance, sight alignment, sight picture, breath control, and trigger control, it forms the basis of marksmanship .

  7. AIM-97 Seekbat - Wikipedia

    en.wikipedia.org/wiki/AIM-97_Seekbat

    The AIM-97 Seekbat or XAIM-97A Seek Bat was a long-range air-to-air missile developed by the United States. It was intended to counter the perceived capabilities of the Mikoyan-Gurevich MiG-25 and proposed to arm both the F-15 Eagle and F-4 Phantom , [ 1 ] the missile ultimately never entered service.