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Battle Chess II: Chinese Chess is a 1990 video game published by Interplay Productions.It is a xiangqi game in which the pieces on a green field split down the center by a river, are placed at the intersecting points where the field is divided vertically by nine lines and horizontally by ten.
Chinese military chess (luzhanqi) (Chinese: 陸戰棋; pinyin: lùzhànqí) (lit. “Land Battle Chess”) is a two-player Chinese board game. There is also a version for four players. It bears many similarities to dou shou qi, Game of the Generals and the Western board game Stratego.
A sequel titled Battle Chess II: Chinese Chess was released in 1990, based on xiangqi, commonly known as "Chinese chess". 1992's Battle Chess 4000 spoofed science fiction movies and television series (such as a battle sequence involving the monolith from 2001: A Space Odyssey) and used a clay-animation art style similar to ClayFighter.
A more elaborate and complex Chinese game known as Land Battle Chess or Army Chess (Lu Zhan Jun Qi) is a similar board game to Stratego, with a few differences: It is played on a 5×13 board with two un-occupiable spaces in the middle, and each player has 25 playing pieces. The setup is not fixed, both players keep their pieces hidden from ...
Battle Chess 4000 is a 1992 chess video game developed and published by Interplay Productions for the MS-DOS. It is a sequel to Battle Chess II: Chinese Chess and the third and final game in the Battle Chess series.
Xiangqi (/ ˈ ʃ ɑː ŋ tʃ i /; Chinese: 象棋; pinyin: xiàngqí), commonly known as Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China.
The two original Chinese texts which described the game are lost. [ 1 ] O. von Möllendorff reported on the game in [German] "Schachspiel der Chinesen" (English: "The Game of Chess of the Chinese") in the publication Mittheilungen der deutschen Gesellschaft für Natur- und Völkerkunde Ostasiens (English: "Journal of the German Society for ...
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.