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  2. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.

  3. 3D pose estimation - Wikipedia

    en.wikipedia.org/wiki/3D_Pose_Estimation

    The main idea is to determine the correspondences between 2D image features and points on the 3D model curve. (a) Reconstruct projection rays from the image points (b) Estimate the nearest point of each projection ray to a point on the 3D contour (c) Estimate the pose of the contour with the use of this correspondence set (d) goto (b)

  4. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    The image to the left illustrates the epipolar geometry of a pair of stereo cameras of pinhole model. A point x (3D point) in 3D space is projected onto the respective image plane along a line (green) which goes through the camera's focal point, and , resulting in the two corresponding image points and .

  5. Line detection - Wikipedia

    en.wikipedia.org/wiki/Line_detection

    The Hough transform [3] can be used to detect lines and the output is a parametric description of the lines in an image, for example ρ = r cos(θ) + c sin(θ). [1] If there is a line in a row and column based image space, it can be defined ρ, the distance from the origin to the line along a perpendicular to the line, and θ, the angle of the perpendicular projection from the origin to the ...

  6. Iterative closest point - Wikipedia

    en.wikipedia.org/wiki/Iterative_Closest_Point

    CloudCompare an open source point and model processing tool that includes an implementation of the ICP algorithm. Released under the GNU General Public License. PCL (Point Cloud Library) is an open-source framework for n-dimensional point clouds and 3D geometry processing. It includes several variants of the ICP algorithm.

  7. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The simplest method of drawing a line involves directly calculating pixel positions from a line equation. Given a starting point (,) and an end point (,), points on the line fulfill the equation = +, with = = being the slope of the line. The line can then be drawn by evaluating this equation via a simple loop, as shown in the following pseudocode: