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Assassin's Creed Origins is a 2017 action role-playing game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth major installment in the Assassin's Creed series, following 2015's Assassin's Creed Syndicate .
The Assassin's Creed series has a collection of print publications by various authors, set within the fictional universe of the Assassin's Creed video game franchise created by Ubisoft. The publications are set across various time periods and revolve around the secret war fought for centuries between the Assassin Brotherhood and the Templar Order .
Video game series Assassin's Creed Genre(s) Action-adventure Stealth Developer(s) Ubisoft Montreal Ubisoft Sofia Ubisoft Blue Byte Ubisoft Quebec Ubisoft Bordeaux Gameloft Griptonite Games Red Storm Entertainment Publisher(s) Ubisoft Creator(s) Patrice Désilets Jade Raymond Corey May First release Assassin's Creed November 13, 2007 Latest release Assassin's Creed Nexus VR November 16, 2023 ...
Assassin's Creed Freedom Cry: 2014 Ubisoft Quebec: Ubisoft: Assassin's Creed Mirage: 2023 Ubisoft Bordeaux: Ubisoft: Assassin's Creed Odyssey: 2018 Ubisoft Quebec: Ubisoft: Assassin's Creed Origins: 2017 Ubisoft Montreal: Ubisoft: Assassin's Creed: Revelations: 2011 Ubisoft Montreal: Ubisoft: Assassin's Creed Rogue: 2015 Ubisoft Sofia: Ubisoft ...
Assassin's Creed Valhalla is an action role-playing video game structured around several main story arcs and numerous optional side-missions, called "World Events". The player takes on the role of Eivor Varinsdottir (/ ˈ eɪ v ɔːr /), [7] a Viking raider, as they lead their fellow Vikings against the Anglo-Saxon kingdoms.
[24] [25] [26] AnvilNext 2.0 would be further refined for Assassin's Creed Origins and Assassin's Creed Odyssey. [1] [27] Aside from the Assassin's Creed series, AnvilNext 2.0 would be used for other Ubisoft games including Tom Clancy's Rainbow Six Siege, [28] For Honor, [29] Tom Clancy's Ghost Recon Wildlands, [30] and Tom Clancy's Ghost Recon ...
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Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor. [153]