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Dave Grossman is an American game programmer and game designer, most known for his work at Telltale Games and early work at LucasArts.He has also written several children's books, and a book of "guy poetry" called Ode to the Stuff in the Sink.
Spectre is a video game for the Macintosh, developed in 1990 by Peninsula Gameworks and published in 1991 by Velocity Development. It is a 3D vector graphics tank battle reminiscent of the arcade game Battlezone .
SPECTRE ("Special Executive for Counter-intelligence, Terrorism, Revenge and Extortion") [1] is a fictional organisation featured in the James Bond novels by Ian Fleming, as well as films and video games based in the same universe.
Spectre is a 2015 spy film and the twenty-fourth in the James Bond series produced by Eon Productions.Directed by Sam Mendes and written by John Logan, Neal Purvis, Robert Wade, and Jez Butterworth from a story conceived by Logan, Purvis, and Wade, it stars Daniel Craig as Bond, alongside Christoph Waltz, Léa Seydoux, Ben Whishaw, Naomie Harris, Dave Bautista, Monica Bellucci, and Ralph Fiennes.
Spectre is a video game for the Apple II written by Bob Flanagan [2] and Scott Miller and published by Datamost in 1982. [1] [3] Spectre is a Pac-Man variant with a goal of collecting dots while avoiding "Questers." The player navigates the maze with a 3D view on the left side of the screen and a top-down representation on the right.
Jim Corrigan is the name of three fictional characters that have appeared in numerous comic books published by DC Comics.. The first Corrigan initially appeared in More Fun Comics #52 (February 1940), a deceased cop acting as host to the cosmic entity the Spectre, and was created by Jerry Siegel and Bernard Baily.
Endeavoring to cause chaos on Earth, as well as to defeat his enemy and rival demon Neron, Etrigan the Demon arranges for the now-hostless Spectre-Force to be bonded to the renegade King-Angel Asmodel, who uses the Spectre's power to freeze Hell and release hordes of demons on Earth.
Scary Larry of GamePro, reviewing the PlayStation version, wrote, "If you do the math, you'll find that the Divide comes up short in all areas." He cited the blocky graphics, dull level design, and shaky controls which make the player's mech often aim incorrectly. [ 6 ]