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The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. [note 1] The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn.
The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual ...
e. A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable ...
Fifth generation of video game consoles — video game consoles and handheld game consoles generally introduced from 1993 to 2005. 1990s portal. Video games portal.
S. Sega Saturn games (4 C, 511 P) Categories: Fifth-generation video game consoles. Console games by platform generation. 1990s video games. 2000s video games.
e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
0–9. First-generation video game consoles (32 P) Second-generation video game consoles (3 C, 29 P) Third-generation video game consoles (3 C, 23 P) Fourth-generation video game consoles (7 C, 30 P) Fifth-generation video game consoles (7 C, 24 P) Sixth-generation video game consoles (6 C, 33 P) Seventh-generation video ...
The emergence of fifth generation video game consoles, beginning around 1994, did not significantly diminish the popularity of fourth generation consoles for a few years. In 1996, however, there was a major drop in sales of hardware from this generation and a dwindling number of software publishers supporting fourth generation systems, [ 1 ...