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  2. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A larger set of studies on children's social and political use of the virtual world Whyville.net has also been published in the book "Connected Play: Tweens in a Virtual World" Authored by Yasmin B. Kafai, Deborah A. Fields, and Mizuko Ito. [44] Several other research publications now specifically address the use of virtual worlds for education ...

  3. Virtual world language learning - Wikipedia

    en.wikipedia.org/wiki/Virtual_world_language...

    The Virtual Worlds Best Practices in Education (VWBPE) is a global grass-roots community event focusing on education in immersive 3D environments. [65] The Virtual Worlds Education Roundtable (VWER) group meets each week to talk about issues that concern educators with regard to using virtual worlds as a teaching and learning tool. [66]

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    Social media offer a venue for video calls, stories, feeds, and game playing that can enhance the learning process. [17] Teachers can utilize social media to communicate with their students. [18] Social media can provide students with resources that they can utilize in essays, projects, and presentations.

  6. Academic Games - Wikipedia

    en.wikipedia.org/wiki/Academic_Games

    Academic Games is a competition in the U.S. in which players win by out-thinking each other in mathematics, language arts, and social studies. Formal tournaments are organized by local leagues, and on a national level by the Academic Games Leagues of America (AGLOA). Member leagues in eight states hold a national tournament every year, in which ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The use of Virtual University allowed the researchers to identify the following key points: from its playfulness combined with video game technologies, the tool was able to motivate learners intrinsically; the simulation game also recreates learning situations extremely close to that of reality, especially considering the complexity, dynamism ...

  8. Roll20 - Wikipedia

    en.wikipedia.org/wiki/Roll20

    More than any other virtual gaming system I've played with, Roll20's Lost Mines captured what it's like to delve into dungeons". [35] Ryan Hiller, for GeekDad in 2017, stated that "Roll20 is an industry leading web and tablet based virtual-tabletop application" and that "Roll20 is one of my must have digital tools for roleplaying". [53]

  9. Rec Room (video game) - Wikipedia

    en.wikipedia.org/wiki/Rec_Room_(video_game)

    Rec Room is a 2016 virtual reality massively multiplayer online game with an integrated game creation system. It is released on Windows, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, PS VR, Meta Quest 2, Oculus Quest, Meta Quest 3, Meta Quest Pro, Oculus Rift, Pico 4, iOS, Android and Nintendo Switch.