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Rockstar North's core 50-person team led the eighteen-month development of Grand Theft Auto: Vice City. [15] Full production began in late 2001, as Grand Theft Auto III was nearing completion; [16] while early development only involved creating 3D models, executive producer Sam Houser said "it really kicked off at the beginning of 2002" and ...
According to former Rockstar New England employees speaking to Game Informer, the entire studio of between 50 and 80 employees had been working on Bully 2 at one point, developing it as an open-world game with a map three times the size from the original Bully and approaching the size of the world in Grand Theft Auto: Vice City; while the map ...
The games will be playable for free to Netflix subscribers, with the package featuring remakes for mobile formats of Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas.
Grand Theft Auto Double Pack was released in 2003 for the PlayStation 2 and Xbox, and includes both Grand Theft Auto III and Vice City. [34] Grand Theft Auto: The Trilogy is a compilation of III, Vice City, and San Andreas, and was first released in 2005 for the Xbox. [35]
Grand Theft Auto III is set in Liberty City, loosely based on New York City; it follows a silent protagonist, Claude, who is betrayed and left for dead by his girlfriend during a robbery and embarks on a quest for revenge that leads him to become entangled in a world of crime, drugs, gang warfare, and corruption. [12]
Grand Theft Auto: Vice City Stories is a 2006 action-adventure game developed by Rockstar Leeds and Rockstar North, and published by Rockstar Games. The tenth entry in the Grand Theft Auto series, the game was initially released as a PlayStation Portable exclusive in October 2006. A PlayStation 2 port was released in March 2007.