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  2. Category:CryEngine games - Wikipedia

    en.wikipedia.org/wiki/Category:CryEngine_games

    Pages in category "CryEngine games" The following 38 pages are in this category, out of 38 total. This list may not reflect recent changes. A. Aion (video game)

  3. Far Cry - Wikipedia

    en.wikipedia.org/wiki/Far_Cry

    Far Cry is an anthology franchise of first-person shooter games, all of which have been published by Ubisoft.The first game, Far Cry, was developed by Crytek to premiere their CryEngine software, and released in March 2004.

  4. List of TurboGrafx-16 games - Wikipedia

    en.wikipedia.org/wiki/List_of_TurboGrafx-16_games

    This list of games for the TurboGrafx-16, known as the PC Engine outside North America, covers 678 commercial releases spanning the system's launch on October 10, 1987, until June 3, 1999. It is a home video game console created by NEC , released in Japan as the PC Engine in 1987 and North America as the TurboGrafx-16 in 1989.

  5. CryEngine - Wikipedia

    en.wikipedia.org/wiki/CryEngine

    CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry , and continues to be updated to support new consoles and hardware for their games.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...

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  8. Crytek - Wikipedia

    en.wikipedia.org/wiki/Crytek

    The E3 2000 Crytek demo disk. Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany. [4] One of their first projects was a tech demo of a game called X-Isle: Dinosaur Island, which showcased their game engine technology that offered larger viewing distances than other game engines could at that time.

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