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  2. Dota 2 - Wikipedia

    en.wikipedia.org/wiki/Dota_2

    Dota 2 is a 2013 multiplayer online battle arena ... was released in February 2020 and continued to use the Dota ... from the 2013 battle pass raising over US$ 2.8 ...

  3. The International (esports) - Wikipedia

    en.wikipedia.org/wiki/The_International_(esports)

    The International (TI) is an annual esports world championship for the five-on-five video game Dota 2.Produced by the game's developer Valve, the International is the final event of the Dota Pro Circuit (DPC) and consists of 20 teams: 12 based on final results from the DPC; six from North America, South America, Southeast Asia, China, Eastern Europe, and Western Europe regional leagues; and ...

  4. The International 2021 - Wikipedia

    en.wikipedia.org/wiki/The_International_2021

    The International 2021, also known as The International 10 (TI10), was the tenth iteration of The International, an annual Dota 2 world championship esports tournament. Hosted by Valve, the game's developer, the tournament followed a year-long series of tournaments awarding qualifying points, known as the Dota Pro Circuit (DPC), with the top 12 ranking teams being directly invited to the ...

  5. Battle pass - Wikipedia

    en.wikipedia.org/wiki/Battle_pass

    An example of a Battle Pass screen from the game Fortnite Battle Royale, showing its original two-tier, multi-level reward system of Chapter 1 Season 8 (2019). In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and ...

  6. The International 2019 - Wikipedia

    en.wikipedia.org/wiki/The_International_2019

    The International 2019 (TI9) was the ninth iteration of The International, an annual Dota 2 world championship esports tournament. Hosted by Valve, the game's developer, the tournament followed a year-long series of awarding qualifying points, known as the Dota Pro Circuit (DPC), with the top 12 ranking teams being directly invited to the tournament, which took place in August 2019 at the ...

  7. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    The fatigue over loot boxes led to a new monetization approach in the form of battle passes. Initially used by Valve's Dota 2, the battle pass concept was popularized by Fortnite Battle Royale in early 2018 and began to be used in other popular games. Battle passes provide a tiered approach to providing in-game customization options, all ...

  8. 2020 in esports - Wikipedia

    en.wikipedia.org/wiki/2020_in_esports

    DreamHack Open Summer 2020 North America [13] Online FURIA August 14 – 16: Counter-Strike: Global Offensive: DreamHack Open Summer 2020 Asia [14] Online TYLOO August 15 – November 1: Clash Royale: Clash Royale League 2020 East Fall Season Online [15] Nova Esports [16] September 19 – November 21: Clash Royale League 2020 West Fall Season ...

  9. List of multiplayer online battle arena games - Wikipedia

    en.wikipedia.org/wiki/List_of_multiplayer_online...

    Herzog Zwei has been cited as an inspiration to the developers of Warcraft, StarCraft, Dune II, and Command & Conquer [1] [2] [3] and is also considered a precursor to the MOBA genre. [4] [5] 1998: Future Cop: LAPD: EA Redwood Shores: PlayStation, Windows, Mac OS: No: No: Future Cop: LAPD is well known for inspiring MOBA games like DotA and ...