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The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...
Storm King's Thunder: Wizards RPG Team: September 6, 2016: Storm King Hekaton is missing, leaving the Giant races to raid the Sword Coast. 256: 1-11: 978-0-7869-6600-4: Tomb of Annihilation: Wizards RPG Team: September 19, 2017: A curse is slowly killing anyone who has ever been raised from the dead. Clues lead to the dinosaur-inhabited ancient ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Thunder Rift setting. 9259: The Jade Hare: 1: John Nephew: 1992: Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products. [13] Designed for first level characters. 3142: King of the Giantdowns: Variable: Ed Stark: 1997: For the ...
Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
During the Extra Life 2017 fundraiser in November 2017, free excerpts from Xanathar's Guide to Everything were released as PDFs when different reward tiers were hit. [4] The book was released on November 21, 2017. An exclusive edition with an alternate art cover by Hydro74 was pre-released to select game shops early in November 2017. [2] [6]
Other classes, such as bards and sorcerers, "have a limited list of spells they know that are always fixed in the mind". [14]: 201 The idea of at-will magic from fourth edition "mainly survives now as the mechanic behind cantrips, which allow spellcasting classes to keep using magic even when" [15] they've used up all of their daily spell slots.
It provides rules for 3 player races – Changelings, Kalashtar and Warforged; and a new class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. [1] [2] 978-0-7869-5100-0: Eberron Campaign Guide ― July 2009