Ads
related to: sims 4 k6 cpu update
Search results
Results From The WOW.Com Content Network
Mobile K6-2 P 380: 380 MHz: 95 MHz: 4.0x: 2.2 V: 16.0 W: Super Socket 7: Mar 8, 1999 [19] AMD-K6-2/380AFK: $169 Mobile K6-2-P 400: 400 MHz: 100 MHz: 4.0x: 2.2 V: 16.0 W: Super Socket 7: Jun 15, 1999 [20] AMD-K6-2/400ACK AMD-K6-2/400AFK: $187 Mobile K6-2-P 433: 433 MHz: 96.2 MHz: 4.5x: 2.1 V: 16.0 W: Super Socket 7: Sep 20, 1999 [21] AMD-K6-2 ...
The K6 microprocessor was launched by AMD in 1997. The main advantage of this particular microprocessor is that it was designed to fit into existing desktop designs for Pentium -branded CPUs . It was marketed as a product that could perform as well as its Intel Pentium II equivalent but at a significantly lower price.
Nearly all K6-2s were designed to use 100 MHz Super Socket 7 mainboards, allowing the system-bus to keep pace with the K6-2's clock-frequency. The K6-2 was a very financially successful chip and enabled AMD to earn the revenue it would need to introduce the forthcoming Athlon. The introductory K6-2 300 was by far the best-selling variant.
By the time the x86 CPU shortage was over, AMD had developed and released revised members of the K6 family. These K6-2+ and K6-III+ variants were specifically designed as low-power mobile (laptop) CPUs, and significantly marked the transition of the K6 architecture (and foretold of AMD's future K7 project) to the new 180 nm production process.
The K6 was generally pin-compatible with the Intel Pentium (unlike NexGen's existing processors). AMD K6-2 – an improved K6 with the addition of the 3DNow! SIMD instructions. AMD K6-III Sharptooth – a further improved K6 with three levels of cache – 64 KB L1, 256 KB full-speed on-die L2, and a variable (up to 2 MB) L3.
This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
3DNow! was developed at a time when 3D graphics were becoming mainstream in PC multimedia and games. Realtime display of 3D graphics depended heavily on the host CPU's floating-point unit (FPU) to perform floating-point calculations, a task in which AMD's K6 processor was easily outperformed by its competitor, the Intel Pentium II.
Unofficial patches are also sometimes called fan patches or community patches, and are typically intended to repair unresolved bugs and provide technical compatibility fixes, e.g. for newer operating systems, increased display resolutions [8] [9] or new display formats.