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  2. Now any Windows 10 user can grab Razer's THX spatial audio app

    www.aol.com/news/razer-thx-spatial-audio-app...

    The Razer THX Spatial Audio app will let any Windows user tap into THX's special 3D audio tech.

  3. Razer’s THX Spatial Audio gives your headphones surround ...

    www.aol.com/razer-thx-spatial-audio-gives...

    Since acquiring THX in 2016, Razer has been busy bolstering its audio offerings beyond its gaming brand (see: the company’s recently-announced Opus headphones). Now the company is leveraging THX ...

  4. THX - Wikipedia

    en.wikipedia.org/wiki/THX

    THX introduced Spatial Audio in 2018, a new positional audio solution for an immersive 360-degree sound experience through headphones and speakers. [31] The technology was used on the Kraken gaming headset for simulated 7.1 surround sound. These headphones were included with a Spatial Audio app. This would be later used on Windows 10 devices. [32]

  5. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    The first and simplest method is using a surround sound recording technique—capturing two distinct stereo images, one for the front and one for the back or by using a dedicated setup, e.g., an augmented Decca tree [20] —or mixing-in surround sound for playback on an audio system using speakers encircling the listener to play audio from ...

  6. 5.1 surround sound - Wikipedia

    en.wikipedia.org/wiki/5.1_surround_sound

    The white square in the center of the diagram depicts the low-frequency speaker. Each black square depicts a loudspeaker. The center speaker in the top line of the diagram is used for dialogue. The left and right speakers on either side of the center speaker are used to create stereo sound for music and other sound effects in the film.

  7. 10.2 surround sound - Wikipedia

    en.wikipedia.org/wiki/10.2_surround_sound

    10.2 is the surround sound format developed by THX creator Tomlinson Holman of TMH Labs and the University of Southern California (schools of Cinematic Arts and Engineering). ). Developed along with Chris Kyriakakis of the USC Viterbi School of Engineering, 10.2 refers to the format's slogan: "Twice as good as 5

  8. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3-D audio (processing) is the spatial domain convolution of sound waves using head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space.

  9. Ambisonics - Wikipedia

    en.wikipedia.org/wiki/Ambisonics

    The most straightforward approach is to sample the B-format with a virtual stereo microphone. The result is equivalent to a coincident stereo recording. Imaging will depend on the microphone geometry, but usually rear sources will be reproduced more softly and diffuse. Vertical information (from the channel) is omitted.