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  2. Top Spin 4 - Wikipedia

    en.wikipedia.org/wiki/Top_Spin_4

    Top Spin 4 is a tennis video game [2] developed by 2K Czech and published by 2K released on the PlayStation 3, Wii, and Xbox 360 consoles. The game features licensed professional players, venues and equipment. The game was released on March 15, 2011 in America, and was released on March 18 in the PAL region.

  3. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  4. Top Spin (video game) - Wikipedia

    en.wikipedia.org/wiki/Top_Spin_(video_game)

    Top Spin is a simulation tennis game that recreates single and double tennis matches and exhibition tournaments, in which players compete against a computer or other players in either local or online matches. Players can perform several tennis shots using different controls for flat, top spin, slice, and lob swings.

  5. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is commonly discussed among game designers, some of whom include Ernest Adams, [2] Jeannie Novak, [3] Ian Schreiber, [4] David Sirlin, [5] and Jesse Schell. [6] The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, [ 7 ] GMTK [ 8 ] and Adam Millard.

  6. Top Spin 3 - Wikipedia

    en.wikipedia.org/wiki/Top_Spin_3

    Top Spin 3 is the third title in the Top Spin series of video games. The game was developed by PAM Development and published by 2K . New game elements include real-time weather effects, more options of professional tennis players, an in-depth character creation tool and new unparalleled gameplay mechanics.

  7. Degree of difficulty - Wikipedia

    en.wikipedia.org/wiki/Degree_of_difficulty

    The FIG gives difficulty points for number of somersaults, number of body twists and the body position in somersaults (piked or straight). The total sum of the individual elements forms the difficulty score component of competitor's final score: [14] [15] Each 1/4 rotation of a somersault = 0.1 DD; Completed 360° somersault (bonus) = 0.1 DD

  8. Unlock BioShock Infinite's hardest difficulty '1999 mode ...

    www.aol.com/news/2013-03-25-unlock-bioshock...

    As it turns out, you do not have to beat BioShock Infinite on "hard" to unlock the game's even harder difficulty -- though it is certainly possible to do so. For those of you who prefer to tackle ...

  9. Talk:Top Spin 4 - Wikipedia

    en.wikipedia.org/wiki/Talk:Top_Spin_4

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