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  2. Lime render - Wikipedia

    en.wikipedia.org/wiki/Lime_Render

    Lime render is the first coat of lime "plaster or the like" [1] applied to the external surfaces of traditionally-built stone or brick buildings. It allows the building to 'breathe' – as lime is porous, it allows for the collection and evaporation of moisture .

  3. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Paint the pixel the painter is standing upon and move in the direction of the open path. For case #3, the two boundary pixels define a path which, if we painted the current pixel, may block us from ever getting back to the other side of the path.

  4. Draw distance - Wikipedia

    en.wikipedia.org/wiki/Draw_distance

    Draw distance requires definition because a processor having to render objects out to an infinite distance would slow down the application to an unacceptable speed. [1] As the draw distance increases, more distant polygons need to be drawn onto the screen that would regularly be clipped .

  5. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects. Only nearby objects would be rendered and more distant parts would gradually fade, essentially implementing distance fog. Video games using LOD rendering avoid this fog effect and can render larger areas.

  6. Whitewash - Wikipedia

    en.wikipedia.org/wiki/Whitewash

    Lime wash is pure slaked lime in water. It produces a unique surface glow due to the double refraction of calcite crystals. Limewash and whitewash both cure to become the same material. When whitewash or limewash is initially applied, it has very low opacity, which can lead novices to overthicken the paint. Drying increases opacity and ...

  7. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    For b=0, one still gets γ=2, for b=0.5 one gets γ=1, for b=1 one gets γ=0.5, but it is not a linear interpolation between these 3 images. The formula specified by recent W3C drafts [ 3 ] for SVG and Canvas is mathematically equivalent to the Photoshop formula with a small variation where b≥0.5 and a≤0.25:

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.

  9. Harling (wall finish) - Wikipedia

    en.wikipedia.org/wiki/Harling_(wall_finish)

    Harling is a rough-cast wall finish consisting of lime and aggregate, known for its rough texture. [1] Many castles and other buildings in Scotland and Ulster have walls finished with harling. It is also used on contemporary buildings, where it protects against the wet Scottish and Ulster climates and eliminates the need for paint.