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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  3. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    This reduces the need to use the multi-exposure HDR capture technique. High dynamic range images are used in extreme dynamic range applications like welding or automotive work. In security cameras the term used instead of HDR is "wide dynamic range". [citation needed] Because of the nonlinearity of some sensors image artifacts can be common.

  4. Dolby Vision - Wikipedia

    en.wikipedia.org/wiki/Dolby_Vision

    Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. [1] [2] [3] It covers content creation, distribution, and playback.[1] [4] [5] [6] It includes dynamic metadata that define the aspect ratio and adjust the picture based on a display's capabilities on a per-shot or even per-frame basis, optimizing the presentation.

  5. List of 4K video recording devices - Wikipedia

    en.wikipedia.org/wiki/List_of_4K_video_recording...

    Samsung NX1 - First prosumer camera to record in HEVC, 4K downsampled from 6.5K, 80 Mbit/s in H.265. 30 min max recording time limit Samsung NX500 - Same 28 MP APS-C sensor as NXI but 4K video is not downsampled from 6.5K so less details and more noise than the NX1 - with this 2.4× crop factor the kit lens become a 38–120mm f8.5–13.4 ...

  6. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Current generation gaming systems are able to render 3D graphics using floating-point frame buffers, in order to produce HDR images. To produce the bloom effect, the linear HDRR image in the frame buffer is convolved with a convolution kernel in a post-processing step, before converting to RGB space. The convolution step usually requires the ...

  7. Xbox Live Vision - Wikipedia

    en.wikipedia.org/wiki/Xbox_Live_Vision

    The camera uses a standard USB 2.0 connection and is also Windows (XP and newer) and Mac OS X (v10.4.9 and newer) compatible. The Xbox Live Vision Camera was announced at E3 2006 and released in North America on September 19, 2006, following a 1-month pre-launch period in which Toys "R" Us stores in New York City and Los Angeles sold them to ...

  8. HDR10+ - Wikipedia

    en.wikipedia.org/wiki/HDR10+

    Logo. HDR10+ [1] is a high dynamic range (HDR) video technology that adds dynamic metadata [2] to HDR10 source files. The dynamic metadata are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way based on the content creator's intentions.

  9. Video4Linux - Wikipedia

    en.wikipedia.org/wiki/Video4Linux

    Video4Linux (V4L for short) is a collection of device drivers and an API for supporting realtime video capture on Linux systems. [1] It supports many USB webcams, TV tuners, and related devices, standardizing their output, so programmers can easily add video support to their applications.