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JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective covers curricula subjects such as art history, geography, math, language, science, and US History. Throughout the course of the game, which is set in the fictional city of Hooverville, the user must (while playing the role of female fifth grade detective Jo Hammet) thwart the schemes of the evil Dr. X, who is planning to destroy ...
Investigations was developed between 1990 and 1998. It was just one of a number of reform mathematics curricula initially funded by a National Science Foundation grant. The goals of the project raised opposition to the curriculum from critics (both parents and mathematics teachers) who objected to the emphasis on conceptual learning instead of instruction in more recognized specific methods ...
If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.
Once the first part of the game is completed, the contestant faces the fifth grade. Five subjects are shown to the contestant, each with one fifth grade-level question. The contestant is given 60 seconds to answer all five questions. As in the first part of the game, the contestant must press the button on his or her desk to lock in an answer.
Smart was founded in 1987 by husband and wife David Martin and Nancy Knowlton. [4]In 1991, Smart introduced its interactive whiteboard, branded the "Smart Board". [5] [6]In 2003, Smart developed and later patented DViT (Digital Vision Touch) technology which was an important feature of the SMART Board.
Traditional mathematics (sometimes classical math education) was the predominant method of mathematics education in the United States in the early-to-mid 20th century. This contrasts with non-traditional approaches to math education. [1]