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  2. Quantization (music) - Wikipedia

    en.wikipedia.org/wiki/Quantization_(music)

    The purpose of quantization in music processing is to provide a more beat-accurate timing of sounds. [2] Quantization is frequently applied to a record of MIDI notes created by the use of a musical keyboard or drum machine. Additionally, the phrase "pitch quantization" can refer to pitch correction used in audio production, such as using Auto-Tune.

  3. Pyramid vector quantization - Wikipedia

    en.wikipedia.org/wiki/Pyramid_vector_quantization

    Pyramid vector quantization (PVQ) is a method used in audio and video codecs to quantize and transmit unit vectors, ...

  4. Audacity (audio editor) - Wikipedia

    en.wikipedia.org/wiki/Audacity_(audio_editor)

    Audacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. [4] [5] As of December 6, 2022, Audacity is the most popular download at FossHub, [8] with over 114.2 million downloads since March 2015.

  5. Noise shaping - Wikipedia

    en.wikipedia.org/wiki/Noise_shaping

    Noise shaping works by putting quantization noise in a feedback loop designed to filter the noise as desired. Low-pass boxcar filter example For example, consider the ...

  6. Audio bit depth - Wikipedia

    en.wikipedia.org/wiki/Audio_bit_depth

    A PCM signal is a sequence of digital audio samples containing the data providing the necessary information to reconstruct the original analog signal.Each sample represents the amplitude of the signal at a specific point in time, and the samples are uniformly spaced in time.

  7. Pulse-code modulation - Wikipedia

    en.wikipedia.org/wiki/Pulse-code_modulation

    Sampling and quantization of a signal (red) for 4-bit LPCM over a time domain at specific frequency. In the diagram, a sine wave (red curve) is sampled and quantized for PCM. The sine wave is sampled at regular intervals, shown as vertical lines. For each sample, one of the available values (on the y-axis) is chosen.

  8. Digital audio - Wikipedia

    en.wikipedia.org/wiki/Digital_audio

    A sound wave, in red, represented digitally, in blue (after sampling and 4-bit quantization). Digital audio technologies are used in the recording, manipulation, mass-production, and distribution of sound, including recordings of songs, instrumental pieces, podcasts, sound effects, and other sounds.

  9. dBFS - Wikipedia

    en.wikipedia.org/wiki/DBFS

    The theoretical minimum noise floor is caused by quantization noise. This is usually modeled as a uniform random fluctuation between − 1 ⁄ 2 LSB and + 1 ⁄ 2 LSB. (Only certain signals produce uniform random fluctuations, so this model is typically, but not always, accurate.) [ 26 ]