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  2. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The 27-inch version of the Apple Cinema Display monitor introduced in July 2010 has a native resolution of 2560 × 1440, as did its successor, the 27-inch Apple Thunderbolt Display. The resolution is also used in portable devices. In September 2012, Samsung announced the Series 9 WQHD laptop with a 13-inch 2560 × 1440 display. [19]

  3. 16:10 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/16:10_aspect_ratio

    An LG 19-inch LCD monitor with an aspect ratio of 16:10 16:10 (1.6:1), also known as the equivalent 8:5 , is an aspect ratio commonly used for computer displays and tablet computers . It is equal to 8/5, close to the golden ratio ( φ {\displaystyle \varphi } ), which is approximately 1.618.

  4. Samsung Electronics - Wikipedia

    en.wikipedia.org/wiki/Samsung_Electronics

    Samsung developed panels for 24-inch LCD monitors (3.5 mm) and 12.1-inch laptops (1.64 mm). [74] In 2009, Samsung succeeded in developing a panel for forty-inch LED televisions, with a thickness of 3.9 millimeters (0.15 inch). Dubbed the "Needle Slim", the panel is as thick (or thin) as two coins put together.

  5. HDMI - Wikipedia

    en.wikipedia.org/wiki/HDMI

    On August 27, 2012, Asus announced a new 27 in (69 cm) monitor that produces its native resolution of 2560×1440 via HDMI 1.4. [184] [185] On September 18, 2014, Nvidia launched GeForce GTX 980 and GTX 970 (with GM204 chip) with HDMI 2.0 support. On January 22, 2015, GeForce GTX 960 (with GM206 chip) launched with HDMI 2.0 support.

  6. 4K resolution - Wikipedia

    en.wikipedia.org/wiki/4K_resolution

    3840 × 1080 (3. 55:1 or 32:9); this resolution was first used in the Samsung C49HG70, a 49-inch (120 cm) curved gaming monitor released in 2017. This resolution is equivalent to dual 1080p displays (1920 × 1080) side-by-side, but with no border interrupting the image.

  7. Gaming computer - Wikipedia

    en.wikipedia.org/wiki/Gaming_computer

    The Nimrod, designed by John Makepeace Bennett, built by Raymond Stuart-Williams and exhibited in the 1951 Festival of Britain, is regarded as the first gaming computer.. Bennett did not intend for it to be a real gaming computer, however, as it was supposed to be an exercise in mathematics as well as to prove computers could "carry out very complex practical problems", not purely for enjoyme