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Dead Space 2 is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts.It was released for PlayStation 3, Windows, and Xbox 360 in January. . The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating ...
Dead Space is a media franchise created by Glen Schofield.The franchise is focused around a series of survival horror video games, the franchise was produced by Visceral Games (formerly EA Redwood Shores), and published by Electronic Arts from 2008 to 2013.
Ellie is a major non-player character in Dead Space 2 and Dead Space 3. In the first sequel, she and Isaac work together to escape the Titan Sprawl, and between the two games, they begin a romance. However, by the time of the second sequel, they have separated, partially because Isaac is hesitant to wager his life stopping the Markers.
These are non-free (ie fair use) images related to the Dead Space series. This includes screenshots, cover art and any other copyrighted image deemed important for illustration of a topic. This includes screenshots, cover art and any other copyrighted image deemed important for illustration of a topic.
A port for PlayStation 3 was released in 2011 alongside Dead Space 2. A spin-off within the Dead Space series and a prequel to the original game, the story follows survivors from the Aegis VII mining colony as the planet and newly-arrived ship USG Ishimura is overrun by deadly monsters called Necromorphs. Gameplay involves going through ...
Pages in category "Dead Space (franchise) games" The following 7 pages are in this category, out of 7 total. This list may not reflect recent changes. D.
This page contains articles related to the Dead Space series. Subcategories. This category has the following 3 subcategories, out of 3 total. C.
For Dead Space 2, Visceral Games decided to make Isaac a fully fleshed out character. [12] [13] Dead Space executive producer Steve Papoutsis explained that the decision was born out of the desire to enhance the game's believability as an evolution based around what the story required, and that they were careful and deliberate about when he speaks.