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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm (/ ˈ d aɪ k s t r ə z / DYKE-strəz) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, a road network. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later.

  3. Shortest-path tree - Wikipedia

    en.wikipedia.org/wiki/Shortest-path_tree

    In connected graphs where shortest paths are well-defined (i.e. where there are no negative-length cycles), we may construct a shortest-path tree using the following algorithm: Compute dist( u ), the shortest-path distance from root v to vertex u in G using Dijkstra's algorithm or Bellman–Ford algorithm .

  4. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Find the Shortest Path: Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  5. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph. Pathfinding is closely related to the shortest path problem, within graph theory, which examines how to identify the path that best meets some criteria (shortest, cheapest, fastest, etc) between two points in a large network.

  6. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [8] [9] [10] In fact, Dijkstra's explanation of the logic behind the algorithm, [11] namely Problem 2.

  7. Edge disjoint shortest pair algorithm - Wikipedia

    en.wikipedia.org/wiki/Edge_Disjoint_Shortest...

    One algorithm is a slight modification of the traditional Dijkstra's algorithm, and the other called the Breadth-First-Search (BFS) algorithm is a variant of the Moore's algorithm. [ 5 ] [ 6 ] Because the negative arcs are only on the first shortest path, no negative cycle arises in the transformed graph (Steps 2 and 3).

  8. Euclidean shortest path - Wikipedia

    en.wikipedia.org/wiki/Euclidean_shortest_path

    These algorithms are based on two different principles, either performing a shortest path algorithm such as Dijkstra's algorithm on a visibility graph derived from the obstacles or (in an approach called the continuous Dijkstra method) propagating a wavefront from one of the points until it meets the other.

  9. Parallel all-pairs shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_all-pairs...

    The Dijkstra algorithm originally was proposed as a solver for the single-source-shortest-paths problem. However, the algorithm can easily be used for solving the All-Pair-Shortest-Paths problem by executing the Single-Source variant with each node in the role of the root node. In pseudocode such an implementation could look as follows: