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  2. Peabody Picture Vocabulary Test - Wikipedia

    en.wikipedia.org/.../Peabody_Picture_Vocabulary_Test

    It can be used with the Expressive Vocabulary Test-Second Edition (EVT-2) to make a direct comparison between the examinee's receptive and expressive vocabulary skills. The PPVT was developed in 1959 by special education specialists Lloyd M. Dunn and Leota M. Dunn. The current version lists L.M. Dunn and his son D.M. Dunn as authors. [1] [2]

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox Studio includes multiple premade game templates [16] [17] as well as the Toolbox, which allows access to user-created models, plug-ins, audio, images, meshes, video, and fonts. [ 18 ] [ 19 ] Games, officially referred to as "experiences" on the platform, [ 20 ] [ 21 ] are scripted with Luau (stylized as Lua u ), a dialect of the Lua 5.1 ...

  4. Wikipedia:Language learning centre/Word list - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Language...

    Eventually these words will all be translated into big lists in many different languages and using the words in phrase contexts as a resource. You can use the list to generate your own lists in whatever language you're learning and to test yourself. ==A==Isixhosa

  5. Wordsum - Wikipedia

    en.wikipedia.org/wiki/Wordsum

    Wordsum is a 10-item vocabulary test that has been included as an item on the General Social Survey (GSS) in most survey years since 1974. [1] Each of the test's items ranges in difficulty from very easy to very difficult. It is widely used in research in the social and behavioral sciences. [2]

  6. Multiple choice - Wikipedia

    en.wikipedia.org/wiki/Multiple_choice

    The multiple choice format is most frequently used in educational testing, in market research, and in elections, when a person chooses between multiple candidates, parties, or policies. Although E. L. Thorndike developed an early scientific approach to testing students, it was his assistant Benjamin D. Wood who developed the multiple-choice ...

  7. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.

  8. Zaner-Bloser (teaching script) - Wikipedia

    en.wikipedia.org/wiki/Zaner-Bloser_(teaching_script)

    Detail from Zaner's 1896 article: The Line of Direction in Writing [3] A major factor contributing to the development of the Zaner-Bloser teaching script was Zaner's study of the body movements required to create the form of cursive letters when using the 'muscular arm method' of handwriting – such as the Palmer Method – which was prevalent in the United States from the late 19th century.

  9. Handwriting recognition - Wikipedia

    en.wikipedia.org/wiki/Handwriting_recognition

    In the early 1990s, two companies – ParaGraph International and Lexicus – came up with systems that could understand cursive handwriting recognition. ParaGraph was based in Russia and founded by computer scientist Stepan Pachikov while Lexicus was founded by Ronjon Nag and Chris Kortge who were students at Stanford University. The ParaGraph ...