Search results
Results From The WOW.Com Content Network
Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]
Related to video game content (particularly violence), gaming addiction, and online harassment, there is ongoing concern that video games may have a negative impact on the development of children. Video games are commonly marketed towards younger audiences, and in a 2008 Pew Research Center study, 97% of teenagers from ages 12 to 17 played ...
Results show that there were no significant effects of video game playing in the short term, with violent video games and non-violent video games having no significant differences, indicating that children do not have decreased empathy from playing violent video games. Conversely, children who play more violent video games over a long period of ...
Talk to kids about digital literacy and online safety: Parents need to understand how their children’s minds are working when they play video games, and they need to use these conversations to ...
Teenage dares may be a rite of passage, but thanks to the near-universal use of social media they have spread like wildfire. These so-called challenges fill up users' feeds with videos that show ...
Video game consoles had reached the 16-bit era with the ability to support higher resolution graphics. Alongside this, video games had started to draw older players, creating a market for games with more mature content, both on home consoles and in arcades. [2] During this period, two key players were Nintendo and Sega.
He also recommends the "what-if" game. Similar to how parents might teach their kids a fire safety plan, they can talk through strategies in the event of an emergency while out in a public space ...
In 2011, the South Korean government implemented a law, known as the Shutdown law or the Cinderella Law, which prohibits children under the age of 16 from playing online video games between the hours of 12:00 a.m. to 6:00 a.m. [146] Later on, the law was amended and now children under the age of 16 can play after midnight if they have ...