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  2. System Restore - Wikipedia

    en.wikipedia.org/wiki/System_Restore

    In System Restore, the user may create a new restore point manually (as opposed to the system creating one automatically), roll back to an existing restore point, or change the System Restore configuration. Moreover, the restore itself can be undone. Old restore points are discarded in order to keep the volume's usage within the specified amount.

  3. Application checkpointing - Wikipedia

    en.wikipedia.org/wiki/Application_checkpointing

    One of the original and now most common means of application checkpointing was a "save state" feature in interactive applications, in which the user of the application could save the state of all variables and other data and either continue working or exit the application and restart the application and restore the saved state at a later time.

  4. Solomon's Key - Wikipedia

    en.wikipedia.org/wiki/Solomon's_Key

    Solomon's Key (ソロモンの鍵, Soromon no Kagi) is a puzzle game developed by Tecmo in 1986 for an arcade release on custom hardware based on the Z80 chipset. It was ported to multiple systems including the Nintendo Entertainment System and Commodore 64 .

  5. Reboot to restore software - Wikipedia

    en.wikipedia.org/wiki/Reboot_to_Restore_Software

    Deploying solutions based on reboot to restore technology allows users to define a system configuration as the desired state. The baseline is the point that is restored on reboot. Once the baseline is set, the reboot to restore software continues to restore that configuration every time the device restarts or switches on after a shutdown. [3]

  6. Point-in-time recovery - Wikipedia

    en.wikipedia.org/wiki/Point-in-time_recovery

    [1] [2] [3] Note for example Windows XP's capability to restore operating-system settings from a past date (for instance, before data corruption occurred). Time Machine for Mac OS X provides another example of point-in-time recovery.

  7. Create, read, update and delete - Wikipedia

    en.wikipedia.org/wiki/Create,_read,_update_and...

    In computer programming, create, read, update, and delete (CRUD) are the four basic operations (actions) of persistent storage. [1] CRUD is also sometimes used to describe user interface conventions that facilitate viewing, searching, and changing information using computer-based forms and reports .

  8. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Test-driven development (TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case.

  9. Macrium Reflect - Wikipedia

    en.wikipedia.org/wiki/Macrium_Reflect

    In the event of a partial or complete system loss, this image can be used to restore the entire disk, one or more partitions, or individual files and folders. [13] Macrium Reflect can clone one disk onto another, and restore an image to new hardware. Using pre-created Macrium Reflect Rescue media (CD, DVD or USB memory stick), critical drivers ...