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  2. Arcade cabinet - Wikipedia

    en.wikipedia.org/wiki/Arcade_cabinet

    Upright cabinets. Upright cabinets are the most common in North America, with their design heavily influenced by Computer Space and Pong.While the futuristic look of Computer Space 's outer fiberglass cabinet did not carry forward, both games did establish separating parts of the arcade machine for the cathode-ray tube (CRT) display, the game controllers, and the computer logic areas.

  3. List of Japanese arcade cabinets - Wikipedia

    en.wikipedia.org/wiki/List_of_Japanese_arcade...

    The exA-Arcadia ARC-32 is a modern sitdown candy cabinet which features an easy monitor rotate design held in high regard by shoot 'em up players. It features a low display lag full color range monitor unlike its contemporary, the Taito Vewlix. Type: Sitdown; Released: July 2024; Japanese Name: AAKU32; Dimensions: W80 cm x H162 cm x D80.5 cm

  4. Wacca (video game) - Wikipedia

    en.wikipedia.org/wiki/Wacca_(video_game)

    Demonstration of the gameplay of Wacca, featuring the game's unorthodox circular user interface. The game's arcade cabinet features a circular display screen enveloped by a circular touch panel on the outside; the player taps on the corresponding section of the touch panel as music notes approach the border of the circular screen, with the timing of the touch action resulting in a note ...

  5. List of Sega arcade system boards - Wikipedia

    en.wikipedia.org/wiki/List_of_Sega_arcade_system...

    Capable of packaging two games in the same arcade cabinet [10] Head On (1979) [10] Head On 2 (1979) [10] G80 [11] [12] Introduced arcade conversion kits where games could be changed in 15 minutes via a card cage housed in game cabinet with six PC boards; kits were sold as Convert-a-Game paks or ConvertaPaks [13] Color display [13]

  6. Category:Arcade system boards - Wikipedia

    en.wikipedia.org/wiki/Category:Arcade_system_boards

    Print/export Download as PDF; ... Pages in category "Arcade system boards" ... Photon (arcade cabinet) PolyGame Master; Q. Quantum3D Graphite; S.

  7. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    The purpose of a game design document is to unambiguously describe the game's selling points, target audience, gameplay, art, level design, story, characters, UI, assets, etc. [10] [11] In short, every game part requiring development should be included by the developer in enough detail for the respective developers to implement the said part. [12]