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  2. Makeblock - Wikipedia

    en.wikipedia.org/wiki/Makeblock

    It brings computer programming into children's lives, using coding cards and various themed map blocks to guide the child in exploring, perceiving, and creating through interactive, stimulating, games. The continuously updated mTiny toolkit also fosters children's interest in learning math, English, music, and other subjects. [25]

  3. Mapparium - Wikipedia

    en.wikipedia.org/wiki/Mapparium

    The Mapparium was designed to allow the countries of the world to be viewed in accurate geographical relationship to each other, hence the design of the Mapparium—a mirror-image, concave reversal of the Earth, viewed from within. This is the only configuration that places the eye at the same distance from every point on the globe.

  4. Even in the age of Google Earth, people still buy globes ...

    www.aol.com/news/even-age-google-earth-people...

    Find a globe in your local library or classroom and try this: Close the eyes, spin it and drop a finger randomly on its curved, glossy surface. In the age of Google Earth, watches that triangulate ...

  5. World map - Wikipedia

    en.wikipedia.org/wiki/World_map

    A world map is a map of most or all of the surface of Earth. World maps, because of their scale, must deal with the problem of projection. Maps rendered in two dimensions by necessity distort the display of the three-dimensional surface of the Earth. While this is true of any map, these distortions reach extremes in a world map.

  6. Virtual globe - Wikipedia

    en.wikipedia.org/wiki/Virtual_globe

    NASA WorldWind, an open-source virtual globe with stars and advanced atmosphere and sunlight effects. A virtual globe is a three-dimensional (3D) software model or representation of Earth or another world. A virtual globe provides the user with the ability to freely move around in the virtual environment by changing the viewing angle and position.

  7. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    A smart toy is an interactive artificially intelligent toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to preset patterns, and alter its actions depending upon environmental stimuli and user input.

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