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Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
AR Games - a pre-loaded app on the Nintendo 3DS gaming console consisting of numerous AR games. [1]Genesis AR TCG - Augmented Reality collectible card game built for iOS and Android (operating system) which allows you to collect trading cards of powerful monsters from across Space and Time.
Invizimals is an augmented reality video game franchise developed by Novarama and owned by Sony Interactive Entertainment.The series, which originally began in 2009 as a video game on PSP, has since inspired toys, trading cards, comics and an animated television series telling an interconnected transmedia story.
New game blends real and virtual worlds, helping kids set and follow fitness goals.
A demonstration of how AR layers objects onto the real world can be seen with augmented reality games. WallaMe is an augmented reality game application that allows users to hide messages in real environments, utilizing geolocation technology in order to enable users to hide messages wherever they may wish in the world. [26]
An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions. [1] [2]
Pikmin Finder is a 2023 augmented reality browser-based mobile game in the Pikmin series. It is the second mobile game in the Pikmin franchise, following Pikmin Bloom, and is the seventh installment in the series overall.
The augmented reality placed a graphic overlay on the image of the sets that transformed buildings, vehicles or Lego minifigures into paranormal creations. Roberto Marchesi, lead digital creative explained, "We didn't want to have a really cool game that was working in isolation from the sets. We wanted to create a holistic experience with AR."