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  2. Oasis (Minecraft clone) - Wikipedia

    en.wikipedia.org/wiki/Oasis_(Minecraft_clone)

    Oasis is a 2024 video game that attempts to replicate the 2011 sandbox game Minecraft, run entirely using generative artificial intelligence.The project, which began development in 2022 between the AI company Decart and the computer hardware startup Etched, was released by Decart to the public on October 31, 2024.

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  4. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  5. Markus Persson - Wikipedia

    en.wikipedia.org/wiki/Markus_Persson

    Persson's most popular creation is the survival sandbox game Minecraft, which was first publicly available on 17 May 2009 [37] and fully released on 18 November 2011. Persson left his job as a game developer to work on Minecraft full-time until completion. In early 2011, Mojang AB sold the one millionth copy of the game, several months later ...

  6. r/place - Wikipedia

    en.wikipedia.org/wiki/R/place

    r/place was a recurring collaborative project and social experiment hosted on the content aggregator site Reddit.Originally launched on April Fools' Day 2017, it has since been repeated again on April Fools' Day 2022 and on July 20, 2023.

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  8. Hytale - Wikipedia

    en.wikipedia.org/wiki/Hytale

    The idea for Hytale arose due to EULA changes by Mojang in 2014 which blocked servers from having microtransactions that affected gameplay, leading to an 85% drop in the Hypixel server's revenue. [1] The developers realized they were not in control of their project and decided to make their own stand-alone game.

  9. User-generated content - Wikipedia

    en.wikipedia.org/wiki/User-generated_content

    An example of user-generated content, a personalised sign and objects in the virtual world of Second Life. User-generated content (UGC), alternatively known as user-created content (UCC), emerged from the rise of intelligent web services which allow everyday users to create content, such as images, videos, audio, text, testimonials, and software (e.g. video game mods) and interact with other ...