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  2. Snell's law - Wikipedia

    en.wikipedia.org/wiki/Snell's_law

    Snell's law (also known as the Snell–Descartes law, the ibn-Sahl law, [1] and the law of refraction) is a formula used to describe the relationship between the angles of incidence and refraction, when referring to light or other waves passing through a boundary between two different isotropic media, such as water, glass, or air.

  3. Dispersion (optics) - Wikipedia

    en.wikipedia.org/wiki/Dispersion_(optics)

    At the interface of such a material with air or vacuum (index of ~1), Snell's law predicts that light incident at an angle θ to the normal will be refracted at an angle arcsin(⁠ sin θ / n ⁠). Thus, blue light, with a higher refractive index, will be bent more strongly than red light, resulting in the well-known rainbow pattern.

  4. Snell's window - Wikipedia

    en.wikipedia.org/wiki/Snell's_window

    Snell's window (also called Snell's circle [1] or optical man-hole [2]) is a phenomenon by which an underwater viewer sees everything above the surface through a cone of light of width of about 96 degrees. [3] This phenomenon is caused by refraction of light entering water, and is governed by Snell's Law. [4]

  5. Calculus of variations - Wikipedia

    en.wikipedia.org/wiki/Calculus_of_Variations

    A simple example of such a problem is to find the curve of shortest length connecting two points. If there are no constraints, the solution is a straight line between the points. However, if the curve is constrained to lie on a surface in space, then the solution is less obvious, and possibly many solutions may exist.

  6. Group 4 compression - Wikipedia

    en.wikipedia.org/wiki/Group_4_compression

    Group 4 compression is available in many proprietary image file formats as well as standardized formats such as TIFF, CALS, CIT (Intergraph Raster Type 24) and the PDF document format. G4 offers a small improvement over G3-2D by removing the end-of-line (EOL) codes. G3 and G4 compression both treat an image as a series of horizontal black ...

  7. Seismic refraction - Wikipedia

    en.wikipedia.org/wiki/Seismic_refraction

    P-wave refraction evaluates the compression wave generated by the seismic source located at a known distance from the array. The wave is generated by vertically striking a striker plate with a sledgehammer, shooting a seismic shotgun into the ground, or detonating an explosive charge in the ground.

  8. Numerical aperture - Wikipedia

    en.wikipedia.org/wiki/Numerical_aperture

    Due to Snell's law, the numerical aperture remains the same: NA = n 1 sin θ 1 = n 2 sin θ 2. In optics , the numerical aperture ( NA ) of an optical system is a dimensionless number that characterizes the range of angles over which the system can accept or emit light.

  9. Snellius–Pothenot problem - Wikipedia

    en.wikipedia.org/wiki/Snellius–Pothenot_problem

    In trigonometry, the Snellius–Pothenot problem is a problem first described in the context of planar surveying.Given three known points A, B, C, an observer at an unknown point P observes that the line segment AC subtends an angle α and the segment CB subtends an angle β; the problem is to determine the position of the point P.