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An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...
Deathloop is an immersive sim video game that is played from a first-person perspective.Players are presented with a large arsenal of tools, allowing them to choose how they want to approach their objectives. [11]
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Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
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An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. [1] The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres.
Behavioral ethics over time developed models of human morality based upon the fact that morality is an emergent property of the evolutionary dynamic that gave rise to our species. Bravery, and the correct regulation of one's bodily appetites, are examples of character excellence or virtue. [ 6 ]
A moral universe can be a form of morality, or 'moral code,' associated with a specific place, a person, a group of people, an activity, a nation or a concept. The "characteristics of one's moral code determine how often and in what life situations inner conflict is aroused."