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  2. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  3. The Family Circus - Wikipedia

    en.wikipedia.org/wiki/The_Family_Circus

    Dolly was a nickname that Thelma Keane called little girls. [7] The character of three-year-old Jeffy was named and modeled after Keane's youngest child Jeff. [7] The comic family's youngest child P.J. (Peter John) was introduced through a series of cartoons about the mother's pregnancy that culminated in the baby's birth on August 1, 1962. [8]

  4. Slylock Fox & Comics for Kids - Wikipedia

    en.wikipedia.org/wiki/Slylock_Fox_&_Comics_for_Kids

    The site currently redirects to the official page for Weber's other comic strip, Oh, Brother!. An iPhone game titled Slylock Fox Spot the Differences was made available for download on the App Store in 2011. The game allowed users to play fifty of Bob Weber Jr.'s favorite spot the differences puzzles in a digital format. [4]

  5. Ad Carter - Wikipedia

    en.wikipedia.org/wiki/Ad_Carter

    In 1950, the title of Just Kids changed to Mush Stebbins and His Sister. August Daniel Carter (1895–1957) was an American comic strip cartoonist who created the long-running Just Kids strip. He was known as Ad Carter, the signature he used on his strips. Born in Baltimore, Maryland, Carter was 11 years old when he witnessed his mother's death.

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  7. Purple Moon - Wikipedia

    en.wikipedia.org/wiki/Purple_Moon

    Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [5] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997

  8. Rockett's New School - Wikipedia

    en.wikipedia.org/wiki/Rockett's_New_School

    The game's genre is "friendship adventures for girls", which Wired deemed to be a new game category created by Brenda Laurel, Purple Moon's co-founder. [1] The game's design was built on the notion of girls not wanting to play as a superhero, rather as a friend, experiencing real-life events, encounters, and emotions that they would understand ...

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