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  2. Spare (bowling) - Wikipedia

    en.wikipedia.org/wiki/Spare_(bowling)

    A player achieving a spare is awarded ten points, plus a bonus of whatever is scored with the next ball (only the first ball is counted). It is typically rendered as a slash on score sheets in place of the second pin count for a frame. Example: Frame 1, ball 1: 7 pins Frame 1, ball 2: 3 pins (spare) Frame 2, ball 1: 4 pins Frame 2, ball 2: 2 pins

  3. Glossary of bowling - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_bowling

    Pick up (a spare): To convert a spare. Pin (element of bowling ball): A usually cylindrical, polyester or urethane stem extending from the top of the core (weight block) to the ball's cover, seen as a colored dot that is used as a reference point for drilling the ball (see pin up and pin down). [68]

  4. Trick bowling - Wikipedia

    en.wikipedia.org/wiki/Trick_bowling

    This trick is often implemented in bowling video games, with Wii Sports being the most famous example. Spinning-ball spare conversion: The bowler spins one ball slowly down the lane, and sends a second ball down the lane normally. The second ball is meant to knock down nine pins, while the first slowly spun ball picks up the spare. [1]

  5. Perfect game (bowling) - Wikipedia

    en.wikipedia.org/wiki/Perfect_game_(bowling)

    Scoresheet of a "perfect game" (300 score in tenpin bowling) The number of sanctioned perfect (300) games per league bowler has increased substantially since the 1990s. . Freeman and Hatfield posit that the increase in perfect games is due to factors such as the introduction of reactive resin coverstocks, asymmetric ball cores, synthetic lane surfaces, and precision lane oiling mac

  6. Ten-pin bowling - Wikipedia

    en.wikipedia.org/wiki/Ten-pin_bowling

    Tenpin bowling is a type of bowling in which a bowler rolls a bowling ball down a wood or synthetic lane toward ten pins positioned evenly in four rows in an equilateral triangle. The goal is to knock down all ten pins on the first roll of the ball (a strike), or failing that, on the second roll (a spare). While most people approach modern ...

  7. Dutch 200 - Wikipedia

    en.wikipedia.org/wiki/Dutch_200

    This is the award an American Bowling Congress member received for bowling this type of game in the 1990s. In ten-pin bowling, a Dutch 200 is a game in which the bowler records a score of 200 by getting strikes and spares in alternation throughout the game. Strikes, when thrown in the even-numbered frames, require six spares (strike then spare ...