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Assetto Corsa (Italian for "Race Setup") is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability .
A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...
Assetto Corsa Competizione (Italian for "race setup", "competition") is a sim racing video game developed by Italian video game developer Kunos Simulazioni.The game focuses on GT3, GT4, GT2 and one make series cars and is an officially licensed simulation of the GT World Challenge Europe and the Total 24 Hours of Spa covering seasons from 2018 to 2023, and is set to serve as a platform for ...
(TOP) A custom 3D modeled Ford Mustang built to compete in VDC. The car also features a player created livery. (BOTTOM) A wireframe view of the model. Assetto Corsa has become a popular choice for many due to the simulator featuring true to life physics that can translate to real world driving and the ever expanding variety of Championships it ...
Angular field of view is typically specified in degrees, while linear field of view is a ratio of lengths. For example, binoculars with a 5.8 degree (angular) field of view might be advertised as having a (linear) field of view of 102 mm per meter. As long as the FOV is less than about 10 degrees or so, the following approximation formulas ...
The resulting image however will have a different field of view. If the focal length is altered to maintain the field of view, while holding the f-number constant, the change in focal length will counter the decrease of DOF from the smaller sensor and increase the depth of field (also by the crop factor).
The binocular visual field is the superimposition of the two monocular fields. In the binocular field, the area left of the vertical meridian is referred to as the left visual field (which is located temporally for the left, and nasally for the right eye); a corresponding definition holds for the right visual field.
It is used interchangeably with the more general term field of view. It is important to distinguish the angle of view from the angle of coverage, which describes the angle range that a lens can image on a given image sensor or film location (the image plane). In other words, the angle of coverage is determined by the lens and the image plane ...