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The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation.
Lasker's book Go and Go-moku (1934) helped spread the game throughout the U.S., [97] and in 1935, the American Go Association was formed. Two years later, in 1937, the German Go Association was founded. World War II put a stop to most Go activity, since it was a popular game in Japan, but after the war, Go continued to spread. [98]
The atomic bomb Go game is a celebrated game of Go that was in progress when the atomic bomb was dropped on Hiroshima, Japan, on August 6, 1945. The venue of the game was in the suburbs of Hiroshima, about 5 kilometers (3.1 mi) from ground zero. [4] The game was about to enter its third and final day of play when the bomb dropped at 8:15 am.
Generalized Go is played on n × n boards, and the computational complexity of determining the winner in a given position of generalized Go depends crucially on the ko rules. Go is “almost” in PSPACE, since in normal play, moves are not reversible, and it is only through capture that there is the possibility of the repeating patterns ...
In Cards Go players draw from a pack of cards contain instructions to play one of a fixed set of commonly occurring shapes. [12] If the said shape cannot be placed on the board, then an illegal move is deemed to have been played, which necessitates resignation.
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A reverse sente play is a gote play that prevents the opponent from making a sente move. When a player ignores an opponent's sente move and plays elsewhere, they are said to play tenuki . Playing tenuki is as a kind of gambit where the player accepts a potential loss on the local level in order seize the initiative by playing elsewhere.
Capture go is a simplified variation of the Go board game established primarily as an introduction to the rules and concepts of Go. Known also as the capture game, first capture go, and Atari go, it was first introduced by Yasuda Yasutoshi, an 8 dan professional Go player who is very active in teaching Go to children and adults alike.