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  2. File:Basic block diagram perceptual coding system.svg

    en.wikipedia.org/wiki/File:Basic_block_diagram...

    This image is a derivative work of the following images: File:Basic_block_diagram_perceptual_coding_system.jpg licensed with PD-self . 2008-12-13T19:20:49Z Aleixgl 437x155 (10987 Bytes) {{Information |Description={{en|1=a diagram blocks of a perceptual coding system }} |Source=Own work by uploader |Author=[[User:Aleixgl|Aleixgl]] |Date=2008-12-13 |Permission=free license |other_versions ...

  3. File:3D shapes in isometric projection.svg - Wikipedia

    en.wikipedia.org/wiki/File:3D_shapes_in...

    Some 3D shapes in isometric projection: Image title: A cube, cylinder, sphere, pyramid and cone in isometric projection, by CMG Lee. Black labels denote dimensions of the 3D object, while red labels denote dimensions of the 2D projection (drawing). Width: 100%: Height: 100%

  4. File:Standard Model Of Particle Physics--Most Complete ...

    en.wikipedia.org/wiki/File:Standard_Model_Of...

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  5. File:Standard Model of Elementary Particles.svg - Wikipedia

    en.wikipedia.org/wiki/File:Standard_Model_of...

    Any editing of the image or creation of any derivative work should be performed using a text editor. Please do not upload edits saved or exported with Inkscape or similar vector graphics editors , as well as with automated tools such as SVG Translate .

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret the figure or image as not actually flat (2D), but rather, as a solid object (3D) being viewed on a 2D display.

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A drawback of the basic z-buffer algorithm is that each pixel ends up either entirely covered by a single object or filled with the background color, causing jagged edges in the final image. Early anti-aliasing approaches addressed this by detecting when a pixel is partially covered by a shape, and calculating the covered area.

  8. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The objects in 3D computer graphics are often referred to as 3D models. Unlike the rendered image, a model's data is contained within a graphical data file. A 3D model is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed.

  9. Category:Physics images - Wikipedia

    en.wikipedia.org/wiki/Category:Physics_images

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