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The objective in Zombie Gunship is to engage escalating waves of zombies with the AC-130's weapons systems before they breach the bunker, while simultaneously protecting civilians trying to reach it. To do that, Zombie Gunship provides three upgradable weapons: a 25mm Gatling gun, a 40mm Bofors auto-cannon, and a 105mm Howitzer cannon. Weapons ...
First-person shooter from the Wolfenstein series, players fight Nazi soldiers and numerous zombies. The object of the game is to prevent the raising of an army of undead Nazis. [87] Rise of Nightmares: 2011: Xbox 360: The game uses full-body control via the Kinect motion sensor, players attack zombies using different types of weapons which ...
The games have been credited with rejuvenating the adventure game format. [79] Urban Dead: A free to play HTML/text-based massively multiplayer online role-playing game. [80] Zombie Apocalypse: Released as a downloadable title for the PlayStation Network and Xbox Live Arcade is a shoot 'em up title. The player takes control of four survivors ...
Zombie Zombie is a ZX Spectrum computer game developed by Spaceman Ltd (Sandy White and Angela Sutherland), published in 1984 by Quicksilva. It is a development of Spaceman's previous Ant Attack , and uses an updated "Softsolid 3D" isometric graphics engine.
Trading Card Game (which even has a Zombie-Type for its "monsters"), as well as in role-playing games, such as Dungeons & Dragons, tabletop games such as Zombies!!! and Dead of Winter: A Cross Roads Game, and tabletop wargames, such as Warhammer Fantasy and 40K. The game Humans vs. Zombies is a zombie-themed live-action game played on college ...
The early beam riding versions of the Sparrow missiles were integrated onto the McDonnell F3H Demon and Vought F7U Cutlass, but the definitive AIM-7 Sparrow was the primary weapon for the all-weather McDonnell Douglas F-4 Phantom II fighter/interceptor, which lacked an internal gun in its U.S. Navy, U.S. Marine Corps, and early U.S. Air Force ...
An active protection system (APS) is a system designed to actively prevent certain anti-tank weapons from destroying a vehicle. Countermeasures that either conceal the vehicle from, or disrupt the guidance of an incoming guided missile threat are designated soft-kill active protection measures.
The player must rescue survivors, and kill waves of zombies using a range of weapons and the environment. Use of environmental kills rewards the player with more points for their score. Every five kills awards the player with another score multiplier, which resets to one upon death. Each of the game's modes can be played in single or ...