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Catching the Big Fish: Meditation, Consciousness, and Creativity is an autobiography and self-help guide [1] written by American filmmaker David Lynch.It comprises 84 vignette-like chapters [2] in which Lynch comments on a wide range of topics "from metaphysics to the importance of screening your movie before a test audience". [3]
In Webfishing, players control an anthropomorphic animal avatar in a 3D world to catch different types of fish. Catching fish earns the player cash, either by completing quests or selling the fish, which can be used to upgrade fishing gear or buy items used to customize the avatar. [4] The game has been favorably compared to the Animal Crossing ...
King Salmon: The Big Catch (キングサーモン) is a 1992 Sega Genesis/Mega Drive fishing video game that was developed by Hot-B and was released by Vic Tokai in North America. It was due for release in Europe by July, but the plan was cancelled.
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As president and CEO of Big Fish Games, he led the company in a first round of financing, raising $83.6 million from Balderton Capital, General Catalyst Partners, and Salmon River Capital. The common stock financing was the largest venture financing deal in Washington state that year and the biggest ever for a U.S. online gaming company. [1]
Perimian's experience has been fishing for giant bluefin tuna in the canyons off his home state. He's boated tuna that tipped scales at 500, 600 and even 900 pounds.