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The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. The beholder is among the Dungeons & Dragons monsters that have appeared in every edition of the game since ...
3 Of the digimon sovereigns have 4 eyes on their heads from Digimon. Huanlongmon has 8 eyes from Digimon. Rachnera Arachnera from Monster Musume has six eyes, being part spider. Pai, a Sanjiyan Unkara from the manga 3×3 Eyes. Thousand-Eyes Idol from Yu-Gi-Oh!. Alucard's familiar, "Black hound of Baskerville" in Hellsing Ultimate. Claydol, from ...
The Gegenees were a race of giants with six arms. The centaurs had six limbs: four horse legs and two human arms. Sleipnir, Odin's horse in Norse mythology, has eight normal horse legs, and is usually depicted with limbs twinned at the shoulder or hip. Several Hindu deities are depicted with multiple arms and sometimes also multiple legs.
Other writers have highlighted the game's more odd or eccentric creations, such as Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons", [12] The Escapist's list of "The Dumbest Dungeons & Dragons Monsters Ever (And How To Use Them)", [13] and Cracked.com's "15 Idiotic Dungeons and Dragons Monsters". [14]
The tiefling (/ ˈ t iː f l ɪ ŋ / TEEF-ling) [2] is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game. Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons as a player character race for the setting, they became one of the primary races available for ...
Mystra first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Mystra is introduced as the Lady of Mysteries, the goddess of magic, a lawful neutral greater goddess from the plane of Nirvana. The article notes that Mystra is a manifestation of the ...
Chris Van Dyke, in Race in Dungeons & Dragons, wrote: "humans are the normative race, and given the Anglo-centric depiction of human culture in the game, humans can be interpreted as representing 'white people.' They are 'normal', while all other races, whether good or evil, are to some extent 'exotic,' and otherized".
Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. [1] It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay.