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How to Design Programs (HtDP) is a textbook by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, and Shriram Krishnamurthi on the systematic design of computer programs. MIT Press published the first edition in 2001, and the second edition in 2018, which is freely available online and in print.
Little Mac iApps Book, The; Little iMac Book, The, 3rd Edition; With both Tollett and Rohr, Dave. Robin Williams Web Design Workshop; Robin Williams Design Workshop [43] The Non-Designer's Web Book, 2nd Edition ISBN 0-201-71038-2 [44] A Blip in the Continuum [45] With Cohen, Sandee. Non-Designer's Scan and Print Book, The; With Steve Cummings:
It was used as the textbook for MIT's introductory course in computer science from 1984 to 2007. SICP focuses on discovering general patterns for solving specific problems, and building software systems that make use of those patterns. [2] MIT Press published a JavaScript version of the book in 2022. [3]
In Principles of Program Design Jackson recognized situations that posed specific kinds of design problems, and provided techniques for handling them. One of these situations is a case in which a program processes two input files, rather than one. In 1975, one of the standard "wicked problems" was how to design a transaction-processing program.
Design: Design aspects are considered, such as types, syntax, semantics, and library usage to develop a language. [10] Consideration: Syntax, implementation, and other factors are considered. Languages like Python interpret code at runtime, whereas languages like C++ follow an approach of basing its compiler off of C's compiler. [11]
The design of a program is a named expression, e.g.: p 1 = j + f -- program p 1 has features j and f p 2 = j + h -- program p 2 has features j and h p 3 = i + j + h -- program p 3 has features i, j, and h A GenVoca model of a domain or software product line is a collection of base programs and features (see MetaModels and Program Cubes). The ...
Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...
Flow-based programming defines applications using the metaphor of a "data factory". It views an application not as a single, sequential process, which starts at a point in time, and then does one thing at a time until it is finished, but as a network of asynchronous processes communicating by means of streams of structured data chunks, called "information packets" (IPs).